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Powers

Crucible has a considerable measure of telepathy, including the ability to read minds, as well as a number of spells that can influence the minds of those around him in the form of suggestions. Although he is loath to use the latter unless in a situation that would force him to.

If and how Crucible's ability to read minds would work with your character, let me know below. In general he only reads the surface thoughts, avoiding doing so if he detects some measure of telepathy in turn that would alert them to his reading.

General

Backtagging: I'm all for it!
Threadhopping: I don't mind it at all.
Fourthwalling: Go for it, though its unlikely that anyone would likely know of him.
Hugging this character: You can try.
Kissing this character: You can try, though he won't be pleased.
Flirting with this character: You can try, though you wouldn't get far, as he's quite contently married.
Fighting with this character: I'm all for fights occurring, though discussion beforehand would be nice.
Injuring this character: Talk to me first.
Killing this character: Same as above.
Using telepathy/mind reading abilities on this character: Possible, although given that he's a telepath himself it is likely that such would go overly unnoticed.
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You have reached Crucible. Leave a message and I may see to that it is returned.
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ยป CHARACTER INFORMATION
Character NAME: Hogan Bight / Crucible
Canon & MEDIUM: Dragonlance, Book series
Canon PULL-POINT: Age of Mortals, 425 A.C.
Character AGE: ~2000

Abilities )

Background )

Personality )

Exsilium information and samples )

Notes )

HMD

Aug. 10th, 2012 07:04 am
dragonlordbight: (Default)
If you have any comments, critique or questions on how I play Crucible feel free to let me know!

Anon is optional, Screened comments and IP logging off.

Spell list

Apr. 30th, 2012 05:14 pm
dragonlordbight: (Default)
9th (4/day)—storm of vengeance (DC 27), unbinding†

8th (7/day)—earthquake (DC 26), mind blank, shield of law

7th (7/day)—greater restoration, limited wish, spell turning

6th (7/day)—analyze dweomer, chain lightning (DC 24), heal

5th (7/day)—commune with nature, mass cure light wounds,
permanency, transmute rock to mud

4th (8/day)—confusion (DC 22), lesser globe of
invulnerability
, order’s wrath (DC 22), storm wall† (DC
22)

3rd (8/day)—dispel magic, earthen shield†, heroism,
suggestion (DC 21)

2nd (8/day)—arcane lock, continual flame, cure moderate
wounds
, hold animal (DC 20), whispering wind

1st (8/day)—bless, calm animals (DC 19), comprehend
languages
, cure light wounds, expeditious retreat

0 (6/day)—arcane mark, cure minor wounds, detect magic,
detect poison, mending, message, prestidigitation, read
magic
, resistance

† spells unique to Dragonlance. Brief descriptions are below.

Unbinding- Releases a 180ft radius burst around Bight, negating and in some cases destroying all spells and magic that constrain and binds in any form. This includes physical and magical barriers, charm/hold spells. Spells or effects hold magical effects, including spells, are immediately released at point blank.

Storm wall- creates a 20ft high wall of lightning, miniature lightning bolts arc out from one side up to 20ft away for minor damage, within 10ft for slightly greater damage.

Earthen Wall-Creates a series of 5ft high, 1ft thick walls of earth that can be shaped and stacked to 10ft and added together to increase thickness.
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