Spell list
Apr. 30th, 2012 05:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
9th (4/day)—storm of vengeance (DC 27), unbinding†
8th (7/day)—earthquake (DC 26), mind blank, shield of law
7th (7/day)—greater restoration, limited wish, spell turning
6th (7/day)—analyze dweomer, chain lightning (DC 24), heal
5th (7/day)—commune with nature, mass cure light wounds,
permanency, transmute rock to mud
4th (8/day)—confusion (DC 22), lesser globe of
invulnerability, order’s wrath (DC 22), storm wall† (DC
22)
3rd (8/day)—dispel magic, earthen shield†, heroism,
suggestion (DC 21)
2nd (8/day)—arcane lock, continual flame, cure moderate
wounds, hold animal (DC 20), whispering wind
1st (8/day)—bless, calm animals (DC 19), comprehend
languages, cure light wounds, expeditious retreat
0 (6/day)—arcane mark, cure minor wounds, detect magic,
detect poison, mending, message, prestidigitation, read
magic, resistance
† spells unique to Dragonlance. Brief descriptions are below.
Unbinding- Releases a 180ft radius burst around Bight, negating and in some cases destroying all spells and magic that constrain and binds in any form. This includes physical and magical barriers, charm/hold spells. Spells or effects hold magical effects, including spells, are immediately released at point blank.
Storm wall- creates a 20ft high wall of lightning, miniature lightning bolts arc out from one side up to 20ft away for minor damage, within 10ft for slightly greater damage.
Earthen Wall-Creates a series of 5ft high, 1ft thick walls of earth that can be shaped and stacked to 10ft and added together to increase thickness.
8th (7/day)—earthquake (DC 26), mind blank, shield of law
7th (7/day)—greater restoration, limited wish, spell turning
6th (7/day)—analyze dweomer, chain lightning (DC 24), heal
5th (7/day)—commune with nature, mass cure light wounds,
permanency, transmute rock to mud
4th (8/day)—confusion (DC 22), lesser globe of
invulnerability, order’s wrath (DC 22), storm wall† (DC
22)
3rd (8/day)—dispel magic, earthen shield†, heroism,
suggestion (DC 21)
2nd (8/day)—arcane lock, continual flame, cure moderate
wounds, hold animal (DC 20), whispering wind
1st (8/day)—bless, calm animals (DC 19), comprehend
languages, cure light wounds, expeditious retreat
0 (6/day)—arcane mark, cure minor wounds, detect magic,
detect poison, mending, message, prestidigitation, read
magic, resistance
† spells unique to Dragonlance. Brief descriptions are below.
Unbinding- Releases a 180ft radius burst around Bight, negating and in some cases destroying all spells and magic that constrain and binds in any form. This includes physical and magical barriers, charm/hold spells. Spells or effects hold magical effects, including spells, are immediately released at point blank.
Storm wall- creates a 20ft high wall of lightning, miniature lightning bolts arc out from one side up to 20ft away for minor damage, within 10ft for slightly greater damage.
Earthen Wall-Creates a series of 5ft high, 1ft thick walls of earth that can be shaped and stacked to 10ft and added together to increase thickness.